

You can make them happier by decreasing taxes (even going so far as outright bribing them), increasing their rations, or building them inns and places of worship so that they can drink and pray. You start out with a set population that increases as you become more popular with your subjects.

Where the game gets a bit more interesting is when it asks you to attract people to your castle to live and work. But lest you think you're merely expected to churn out soldiers and crash them into the opposition, the game requires you to establish an intricate economy so you can actually afford these soldiers and build structures that will let you make different kinds of units. The goal is the simplest one in strategy game history: defeat the enemy Lord and take his castle. Stronghold Crusader 2 puts you in the shoes of either King Richard's or Saladin's forces during the Crusades, as you square off against the other in self-contained battles raging across the desert landscape. But though its parts come together to form a solid strategy game, the uninteresting options at your disposal never raise the game above being one where opposing blobs crash into each other until one splatters. Stronghold Crusader 2 embraces this blob warfare, offering a plethora of different units you can choose from to form your attacking force while your personal castle-the Stronghold series' signature element-hopefully stays safe from harm. But a mass of soldiers forms a blob of incisive power that can cut a swath of blood and destruction across the countryside in whatever direction you see fit. Alone, he or she is nothing but a tiny dot on a vast map. Ah, the humble real-time strategy soldier.
